A structure to describe the configuration of the Immersitech Library.
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#include <immersitech.h>
A structure to describe the configuration of the Immersitech Library.
- Parameters
-
output_sampling_rate | The output sampling rate of the library. Currently the library only supports output sampling rates of 48000, 32000, 24000, 16000, 8000. |
output_number_frames | The number of frames generated in the output. Currently the library supports values of 480 (10 milliseconds), 512, 960 (20 milliseconds), and 1024. |
output_num_channels | The number of channels the library will output. Note if you are using any 3D effects, you must have at least 2 channels. Currently the library only supports 1 or 2 channel output. |
interleaved | If set to true, any multi-channel audio input or output from the library will be interleaved. If set to false, it will be de-intereleaved. For quick reference, a left right stereo signal that is interleaved would appear [ L R L R ] while it would appear [ L L R R] if deinterleaved. |
spatial_quality | This value describes the tradeof with 3D rendering between CPU speed and audio quality. A smaller value (1) gives better CPU / RAM performance but lesser 3D accuracy while a higher value (5) gives better audio quality with worse CPU / RAM performance. Acceptable integer values range from 1 to 5. |
◆ interleaved
bool imm_library_configuration::interleaved |
◆ output_number_channels
int imm_library_configuration::output_number_channels |
◆ output_number_frames
int imm_library_configuration::output_number_frames |
◆ output_sampling_rate
int imm_library_configuration::output_sampling_rate |
◆ spatial_quality
int imm_library_configuration::spatial_quality |
The documentation for this struct was generated from the following file:
- /home/runner/work/Immersitech3D.github.io/Immersitech3D.github.io/sound-manager-sdk/include/immersitech.h